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Latest News - TeamXbox

  1. Batman Arkham Asylum "Inside the Asyslum" Trailer 2 Jul 2009
    Take an indepth look into Gothams home for the criminally insane.


  2. DJ Hero Grandmaster Flash Gameplay Trailers 2 Jul 2009
    Check out and get ready to play as one of the founding fathers of hiphop in Grandmaster Flashs Herbie Hancock "Rockit" vs. N.E.R.D. "Lapdance" and Grandmaster Flash "Here Comes My DJ" vs. Gary Numan "Cars" mixes.


  3. Namco Bandai Obtains Dragon Ball Publishing Rights 2 Jul 2009
    Namco Bandai Games America announced today it has secured exclusive North American rights to publish future official video games for the Dragon Ball franchise across all major consoles and hand held platforms.


1UP Xbox 360 News RSS feed

  1. New Splinter Cell To Run Roughly 12 Hours 2 Jul 2009


    Splinter Cell: Conviction creative director Maxime Beland wants people to finish his game. Accordingly, it looks like Sam Fisher's latest adventure will be clocking in at around 12 hours.

    "I want people to play my games and finish them," Beland recently told Official Xbox Magazine.

    "We're going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really fucking hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal."



  2. Desperate Struggle To Be Last Wii No More Heroes, Suda51 Says 2 Jul 2009


    Looks like the Wii will soon be saying goodbye to one of its "hardcore" franchises. In a new interview, Grasshopper CEO Goichi Suda said he wants No More Heroes to continue to grow, but that he feels it needs to go beyond Nintendo's platform to do so.

    "I really want to make NMH a big franchise, and with this second episode have bigger success. I'm putting a lot of care into developing this IP, as I feel there's a lot of potential," he told Edge.

    However, "I think this is the last NMH that is going to be developed on Wii."



  3. Unlocking Characters Outdated, Tekken Series Director Says 2 Jul 2009


    Buy Street Fighter IV or Super Smash Bros. Brawl, and what's the first thing you have to do? That's right, unlock stuff. Tekken series director Katsuhiro Harada, however, considers that process outdated.

    "Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that," Harada told VideoGamer.com at Namco Bandai's Europe event.

    "That's kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it's no longer useful."



Kotaku

  1. Public Transit Ads Say Something About The Wii [Pop Culture] 3 Jul 2009
    So I'm on my way home from an evening with Ubisoft and I happen across these new Fly Oakland tourism ads on the Bay Area Rapid Transit. Each ad features an adult doing something silly — like a...




  2. Ninja Gaiden Sigma 2's Momiji In Action [Clips] 3 Jul 2009
    The PlayStation 3 version of Ninja Gaiden II, now with extra Sigma, will feature more than just a playable Ryu Hayabusa. You'll also play as the anatomically impressive Rachel, a trashier looking...




  3. Marvelous May Bring Its Wii Games To PS3, Xbox 360 [Marvelous Entertainment] 3 Jul 2009
    Japanese publisher Marvelous Entertainment hasn't seen the success on the Wii that it might have envisioned. Releases like No More Heroes, Muramasa: The Demon Blade and Arc Rise Fantasia haven't...




Joystiq [Xbox]

  1. Man your download stations for Battlestations: Pacific DLC 3 Jul 2009

    Click image to fire a volley of screens at your eyeballs
    Eidos just fired off a press release, scoring a direct hit on our inbox, informing that Battlestations: Pacific will receive two resupply convoys in the form of the Mustang Pack and the Carrier Battle Map Pack. The first pack is available for download today and offers six new units (including the P-51 Mustang bomber, US Navy Alaska Class battleship, and Japanese Yamato Class battleship), along with 18 different pieces of nose art to be used online or off, and will set players back a cool 160 ($2).

    A more substantial DLC offering will come with the Carrier Battle Map Pack, a collection of four new maps that will be playable across all five multiplayer modes. These maps consist of locales such as the Philippine Islands, the Leyte Gulf, and Aleutian Islands, and will fetch a premium price of 800 ($10) when the pack releases on July 23.

    JoystiqMan your download stations for Battlestations: Pacific DLC originally appeared on Joystiq on Thu, 02 Jul 2009 20:20:00 EST. Please see our terms for use of feeds.

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  2. Valve 'up' on idea of PS3 development, waiting to build talented PS3 team 3 Jul 2009
    Valve isn't quite as against the idea of developing games for the PS3 as we previously thought. Speaking to Valve's Doug Lombardi at the Left 4 Dead 2 event in London today (look out for the full interview soon), we discovered that the company is still "up on the idea" of developing for the PS3 -- it's just waiting until it has hired some decent PS3 coders. "If you look at The Orange Box -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. That's not even close to where we are right now with the 360 and PC and the reason is people."

    Lombardi went on to say that "we have to get people under our roof who are dedicated, talented PS3 guys and then all bets are off. We can take the same sort of strides and get the quality out of the box and offer the same support post-launch on that platform, as well." Sounds like Valve-developed PS3 games are more a case of "when" than "if," nowadays.

    When asked whether Valve is actively seeking to hire PS3 developers, he noted that "Valve is always looking to hire people. So yeah, definitely." Are you a dedicated PS3 coder who wants to make Left 4 Dead 3 for the system? You know what to do. We look forward to seeing your handiwork in late 2010.

    JoystiqValve 'up' on idea of PS3 development, waiting to build talented PS3 team originally appeared on Joystiq on Thu, 02 Jul 2009 19:30:00 EST. Please see our terms for use of feeds.

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  3. Fez coming to XBLA in 2010 3 Jul 2009

    With just the simple image you see above, developer Polytron announced that its dimensional-shifting platformer Fez would arrive on the Xbox Live Arcade platform at some point next year. Though we've seen a date of 2009 in a previous trailer, the teaser image is the best indication we've had so far in terms of a concrete platform for the game.

    Though we can't say it's a huge surprise (we spotted an Xbox "A" button in the game back in March), it's nice to have it officially official.

    JoystiqFez coming to XBLA in 2010 originally appeared on Joystiq on Thu, 02 Jul 2009 19:05:00 EST. Please see our terms for use of feeds.

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recent episodes of dropshock radio

DROPSHOCK COMMUNITY EPISODE SEVENTEEN

November 26th, 2008

30MB 64 Minutes

Neurothustra, Romulocks, Freshmaker and UTGRSam dish out the Black Friday deals and discuss the division in gaming culture.

DROPSHOCK COMMUNITY EPISODE SIXTEEN

November 17th, 2008

40MB 88 Minutes

Neurothustra, Romulocks and Kyo Kenshin get into Gears of War 2.

DROPSHOCK COMMUNITY EPISODE FIFTEEN

September 21st, 2008

37MB 81 Minutes

Romulocks, Neurothustra, Sam and Kyo Kenshin discuss Gears 2, DRM, Mega Man 9, Rock Band vs Guitar Hero, Weapon-Sliding Lawyers.

DROPSHOCK COMMUNITY EPISODE FOURTEEN

September 2nd, 2008

34MB 81 Minutes

Romulocks, Neurothustra, Sam and Kyo Kenshin get busy on party systems, Gears 2, Halo 3 and technical difficulties.

DROPSHOCK COMMUNITY EPISODE THIRTEEN

August 10th, 2008

45MB 97 Minutes

Romulocks and Neurothustra shoot the shit about Game Blame, upcoming titles and how to use a bottle full of matches to give a dog a heart attack.

DROPSHOCK COMMUNITY EPISODE TWELVE

April 3rd, 2008

25MB 53 Minutes

Romulocks and Neurothustra discuss the pending release of GTAIV, gamerscore boosters banhammer, Xbox Live Video Marketplace and the death of the SIXAXIS.

DROPSHOCK COMMUNITY EPISODE ELEVEN

March 24th, 2008

54MB 1 Hour 57 Minutes

Romulocks, Neurothustra and MoreLikePuma ramble on about Rainbow 6 Vegas 2, Condemned 2, piracy in video games, retail outlets and a lot more other crap.

DROPSHOCK COMMUNITY EPISODE TEN

March 7th, 2008

39MB 95 Minutes

Romulocks, Neurothustra, Sam and guest host Mjoldnir discuss Blu-Ray 360, the Huxley pushback, Army of Two and more. Tight.

DROPSHOCK COMMUNITY EPISODE 9

February 29th, 2008

59MB 125 Minutes

Romulocks and Neurothustra open up the show with a mind-altering conversation, then move on to GDC, Upcoming titles, the future of HD media, and ask whether or not the Xbox360 is still relevant.

DROPSHOCK COMMUNITY EPISODE 8

February 25th, 2008

35 Minutes

Jeyrod and FreierCore enter into the community with their introductory episode

DROPSHOCK COMMUNITY EPISODE SEVEN

January 29th, 2008

18 Minutes

Community newcomer, HouseOfWolves provides his own flavor of DropShock podcasting

DROPSHOCK COMMUNITY EPISODE X

January 27th, 2008

56MB, 80 Minutes

suicideX and Neurothustra return to contribute to the community effort.

DROPSHOCK COMMUNITY EDITION FIVE

January 21st, 2008

26:47 MINUTES 19MB

Freshmaker, Puma, The Tauri are joined by first-timer Kurse to present the 2007 DropShock Voter Awards.

COMMUNITY EDITION EPISODE FOUR

November 15th, 2007

1:20 40MB

Halo 3 vs Call of Duty 4. Sam and Neurothustra guest host along with Freshmaker, Kyo, Romulocks and UK Tauri.

COMMUNITY EDITION EPISODE THREE

November 2nd, 2007

1:23 50MB

Freshmaker, MoreLikePuma, Romulocks and Kyo Kenshin continue the community podcast with much revelry and frolicking.

COMMUNITY EDITION EPISODE TWO

October 21st, 2007

43 Minutes. 21MB

The Freshmaker, MoreLikePuma, Romulocks and UK Tauri discuss the latest news in the gaming world and why you shouldn’t let British chicks go down on you.

 

COMMUNITY EDITION EPISODE ONE

October 13th, 2007

1 Hour 30 Minutes. 43MB

Nathan 0 and Neurothustra discuss Halo 3 post-launch, The California video game bill, Bungie’s split from MS. This is the first of the Community branded episodes where anyone can submit their own show into the DropShock RSS.

EPISODE FORTY: ENDGAME

September 26th, 2007

1 Hour 10 Minutes. 34MB.

The release of Halo 3 and we have fallen back in love with the game that started it all for DropShock Radio. Also, the PrickList Moratorium and an important announcement.

EPISODE THIRTY NINE IS LISTLESS

August 27th, 2007

1 Hour 9 Minutes. 32MB.

Some discussion on Racism and Addiction in Games. The Darkness reviewed along with demo of Eternal Sonata and some futuristic racing game that we though would be better than it was. And Pizza.

EPISODE THIRTY EIGHT IS LIVING IN CLIP

July 23rd, 2007

1 Hour 41 Minutes. 47MB.

Discussion about the sucking sound E3 made, Gears of War on the PC and the potential riot that would ensue if that content skips the Xbox Marketplace, +10 Handcuffs of Bad Parenting along with show staples like the Pricklist and WWDSD. And suicideX sets his balls on fire.

EPISODE THIRTY SEVEN IS ADDICTED

June 24th, 2007

1 Hour. 28MB.

Wii-Bashing at it’s finest. Serf and Sam guest host along with the masters of Ceremony: suicideX and Neurothustra.

EPISODE THIRTY SIX IS X RATED

June 10th, 2007

1 Hour. 28MB.

Some discussion over cutomizable Halo 3 multiplayer armor, upcoming games: Need For Speed ProStreet, Conan: Hyborian Adventures and Rock Band. What Would DropShock Do and the PrickList, as always. A review of Shadowrun - what it is and what it isn’t.

EPISODE THIRTY FIVE IS SMOKING TOO MUCH

May 31st, 2007

1 Hour 20 minutes. 37MB.

Politics, Xbox gaming news and a little bit on fat lesbian entertainers. This episode was recorded using new software so there may be some rough patches as the new technology is being adjusted to get things right. More Pricks and a ton of Halo news as well. Have fun. Dick.

EPISODE THIRTY FOUR KNOWS JACK

May 12th, 2007

1 Hour 21 minutes. 38MB.

News you can’t use, upcoming games for the 360, some discussion on what Microsft is doing right and getting wrong; Pricklist, WWDSD and some bashing of a video game internet show.
Sam rides again as cohost alongside Neurothustra, while they discusst the latest topics within the world of Xbox gaming.

EPISODE THIRTY THREE IS NAKED AT THE DOOR

April 8th, 2007

2 hours. 56MB.

Sam steps in to guest host with Neurothustra. News on the gaming front, including the new Clancy game and the Spring Dashboard update. An improved What Would DropShock Do? Plus an expose on the people behind all these “surveys” that assert the harmful nature of video games on the youth of today. Plus, Strats and the Pricklist.

EPISODE THIRTY TWO IS TAKING MEDS

March 26th, 2007

1.5 hours, 41MB

Back in action with Sam on board to contribute, pretty much, nothing. A long list of news to cover, the Crackdown review, MLG discussion (prick HQ?), the first ever mid-show Prick-hunt.

EPISODE THIRTY ONE EATS ALL THE CHICKEN

February 19th, 2007

1.5 hours, 40MB

Romulocks guest co-hosts along with suicide X and Neurothustra to discuss Xbox colors, why you should never strike up a conversation with black folks about chicken, the benefits of cover fire in Gears of War and the longest ‘What Would DropShock Do’ segment in the history of the show.

EPISODE THIRTY IS IN THE BAG

January 31st, 2007

91 minutes, 42MB
Illness has kept us from broadcasting but we’re back! Opening with a lot of news, mostly regarding Gears of War and future DLC, plus some discussion about Bungie’s own introspective on Halo 2 - what it was and what it wasn’t. A review of “Lost Planet” and strats on the Gears Of War Torque Bow, as well as Host Advantage. Questions answered and Pricks revealed in What Would DropShock Do and the Pricklist, respectively. Plus, a little on the Zune, DRM and the Crackdown demo.

EPISODE TWENTY NINE DELIVERS COAL TO THE MUSLIMS

December 24th, 2006

2 hours 55MB

It’s the last episode of the year, so we made it a good one. Reviews, Pricklist and a long discussion about Gears versus Halo 2.

EPISODE TWENTY EIGHT IS OFFICIAL

December 11th, 2006

70 minutes 32MB
News on the 10 million 360s target, and Epic promises a pre-yuletide patch. What would DropShock Do? and the addition of a new game reviews segment. The Pricklist revelation of Pricks on Gears. So much good stuff we can’t even begin to summarize (or I just don’t fucking feel like it!)

EPISODE TWENTY SEVEN IS A SERIES OF TUBES

November 13th, 2006

45 min. 20 MB. A shorter episode dedicated to Gears of War. We discuss the game, what other boggers have to say about it as well as some glitches and online play. We love this fucking game!

EPISODE TWENTY SIX EMERGES

November 5th, 2006

94 minutes, 44MB. A lot of excitement over the imminent release of Gears of War. Much more talk about the pre-order of Halo 3 in addition to new weapons, maps and vehicles. Plus, No wireless air-guitar for Guitar Hero II on the 360, Benefits of an Xbox Live Gold subscription over a Silver one (and why it’s deserved) and The Buger King wants to lodge a burger in your face. Pricklist and oodles more…

EPISODE TWENTY FIVE EATS THE VEGAN

October 24th, 2006

2 hours of madcap mayhem. The Halo 2 honeymoon is over as next-gen jitters get us antsy for Gears of War. We discuss our visit to EB Games for the After Hours event to promote Gears, and how eBay is the new black market for scumbag clerks who withold swag to turn a profit online. Plus, Lumines a la carte causes confusion as angry gamers fork up marketplace points and wonder “Where the fuck is my Madonna video?”

EPISODE TWENTY FOUR IS A YEAR IN THE MAKING

October 1st, 2006

DropShock has made it to the One Year mark! To celebrate this joyous occasion we got dressed up. The new look for the site ushers in a new era for us, as well as a new goal to build a stronger community and offer newer tools within the site to communicate and piss each other off.

EPISODE TWENTY THREE OBSERVES THE HELMET

September 10th, 2006

DropShock Episode 23 discusses (finally) some interesting Halo news on the book and new armor. Plus, the introduction of a new segment called “What Would DropShock Do” where the cast answers listener submitted questions about anything ranging from the game-related to the personal. And of course, The PrickList

EPISODE TWENTY TWO IS PUTRESCENT

September 4th, 2006

EPISODE TWENTY ONE TAKES GAMES SERIOUSLY

August 6th, 2006

EPISODE TWENTY IS FACING MECCA

July 26th, 2006

EPISODE NINETEEN VERSION ONE IS BROKEN BUT AVAILABLE

July 26th, 2006

EPISODE NINETEEN HAS CUT ITS TAINT

July 1st, 2006

EPISODE EIGHTEEN HAS NO TIME FOR VEGGIES

June 12th, 2006

EPISODE SEVENTEEN DOES NOT DANCE

May 30th, 2006

EPISODE SIXTEEN IS A VIOLENT SEDUCTION

May 22nd, 2006

EPISODE FIFTEEN HAILS THE CHIEF

May 14th, 2006

EPISODE FOURTEEN SMELLS LIKE CINNAMON

April 10th, 2006

EPISODE THIRTEEN DOESN’T GIVE A SHIT

March 19th, 2006

EPISODE TWELVE IS EMANCIPATED

March 5th, 2006

EPISODE ELEVEN IS DOING YOUR GIRL

February 16th, 2006

EPISODE TEN SCRATCHES ITS GUT-PUSSY

February 2nd, 2006

EPISODE NINE HAS GONE GOLD

January 9th, 2006

EPISODE EIGHT HANGS ITS XMAS BALLS

December 24th, 2005

EPISODE SEVEN IS OUT ON PAROLE

December 8th, 2005

EPISODE SIX66 IS THE SON OF SATAN

November 20th, 2005

EPISODE FIVE IS LIVE AND BANNED IN JAPAN

November 15th, 2005

EPISODE FOUR IS ON THE LOOSE

November 6th, 2005

EPISODE THREE IS SWEATIN’ LIKE A SLAVE

October 24th, 2005

EPISODE TWO IS UNLEASHED

October 9th, 2005

EPISODE ONE IS PUBLISHED

September 25th, 2005