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Latest News - TeamXbox
- Batman Arkham Asylum "Inside the Asyslum" Trailer 2 Jul 2009
Take an indepth look into Gothams home for the criminally insane. - DJ Hero Grandmaster Flash Gameplay Trailers 2 Jul 2009
Check out and get ready to play as one of the founding fathers of hiphop in Grandmaster Flashs Herbie Hancock "Rockit" vs. N.E.R.D. "Lapdance" and Grandmaster Flash "Here Comes My DJ" vs. Gary Numan "Cars" mixes. - Namco Bandai Obtains Dragon Ball Publishing Rights 2 Jul 2009
Namco Bandai Games America announced today it has secured exclusive North American rights to publish future official video games for the Dragon Ball franchise across all major consoles and hand held platforms.
1UP Xbox 360 News RSS feed
- New Splinter Cell To Run Roughly 12 Hours 2 Jul 2009
Splinter Cell: Conviction creative director Maxime Beland wants people to finish his game. Accordingly, it looks like Sam Fisher's latest adventure will be clocking in at around 12 hours."I want people to play my games and finish them," Beland recently told Official Xbox Magazine.
"We're going to ship with difficulty levels, at least a normal mode and realistic mode - like we did on Rainbow Six Vegas. And realistic is going to be really fucking hard - you're going to need stealth, two bullets is going to kill you, the enemies are going to be super-lethal."
- Desperate Struggle To Be Last Wii No More Heroes, Suda51 Says 2 Jul 2009
Looks like the Wii will soon be saying goodbye to one of its "hardcore" franchises. In a new interview, Grasshopper CEO Goichi Suda said he wants No More Heroes to continue to grow, but that he feels it needs to go beyond Nintendo's platform to do so."I really want to make NMH a big franchise, and with this second episode have bigger success. I'm putting a lot of care into developing this IP, as I feel there's a lot of potential," he told Edge.
However, "I think this is the last NMH that is going to be developed on Wii."
- Unlocking Characters Outdated, Tekken Series Director Says 2 Jul 2009
Buy Street Fighter IV or Super Smash Bros. Brawl, and what's the first thing you have to do? That's right, unlock stuff. Tekken series director Katsuhiro Harada, however, considers that process outdated."Why we locked the characters originally was that in the arcades, it was kind of to extend the life of the game by gradually unlocking characters. And also with the home versions as well, because you can rent games or whatever, it was to protect us against that," Harada told VideoGamer.com at Namco Bandai's Europe event.
"That's kind of outdated now though, especially with online play. If we were to have locked characters it would irritate a lot of people, to be playing against others online and to not have all the characters available. So I think it's no longer useful."
Kotaku
- Public Transit Ads Say Something About The Wii [Pop Culture] 3 Jul 2009
So I'm on my way home from an evening with Ubisoft and I happen across these new Fly Oakland tourism ads on the Bay Area Rapid Transit. Each ad features an adult doing something silly — like a... - Ninja Gaiden Sigma 2's Momiji In Action [Clips] 3 Jul 2009
The PlayStation 3 version of Ninja Gaiden II, now with extra Sigma, will feature more than just a playable Ryu Hayabusa. You'll also play as the anatomically impressive Rachel, a trashier looking... - Marvelous May Bring Its Wii Games To PS3, Xbox 360 [Marvelous Entertainment] 3 Jul 2009
Japanese publisher Marvelous Entertainment hasn't seen the success on the Wii that it might have envisioned. Releases like No More Heroes, Muramasa: The Demon Blade and Arc Rise Fantasia haven't...
Joystiq [Xbox]
- Man your download stations for Battlestations: Pacific DLC 3 Jul 2009
Click image to fire a volley of screens at your eyeballsEidos just fired off a press release, scoring a direct hit on our inbox, informing that Battlestations: Pacific will receive two resupply convoys in the form of the Mustang Pack and the Carrier Battle Map Pack. The first pack is available for download today and offers six new units (including the P-51 Mustang bomber, US Navy Alaska Class battleship, and Japanese Yamato Class battleship), along with 18 different pieces of nose art to be used online or off, and will set players back a cool 160
($2).
A more substantial DLC offering will come with the Carrier Battle Map Pack, a collection of four new maps that will be playable across all five multiplayer modes. These maps consist of locales such as the Philippine Islands, the Leyte Gulf, and Aleutian Islands, and will fetch a premium price of 800
($10) when the pack releases on July 23.
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Man your download stations for Battlestations: Pacific DLC originally appeared on Joystiq on Thu, 02 Jul 2009 20:20:00 EST. Please see our terms for use of feeds. - Valve 'up' on idea of PS3 development, waiting to build talented PS3 team 3 Jul 2009Valve isn't quite as against the idea of developing games for the PS3 as we previously thought. Speaking to Valve's Doug Lombardi at the Left 4 Dead 2 event in London today (look out for the full interview soon), we discovered that the company is still "up on the idea" of developing for the PS3 -- it's just waiting until it has hired some decent PS3 coders. "If you look at The Orange Box -- PC: 96 on Metacritic, 360: 96 on Metacritic, PS3 like... 84 or something. That's not even close to where we are right now with the 360 and PC and the reason is people."

Lombardi went on to say that "we have to get people under our roof who are dedicated, talented PS3 guys and then all bets are off. We can take the same sort of strides and get the quality out of the box and offer the same support post-launch on that platform, as well." Sounds like Valve-developed PS3 games are more a case of "when" than "if," nowadays.
When asked whether Valve is actively seeking to hire PS3 developers, he noted that "Valve is always looking to hire people. So yeah, definitely." Are you a dedicated PS3 coder who wants to make Left 4 Dead 3 for the system? You know what to do. We look forward to seeing your handiwork in late 2010.
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Valve 'up' on idea of PS3 development, waiting to build talented PS3 team originally appeared on Joystiq on Thu, 02 Jul 2009 19:30:00 EST. Please see our terms for use of feeds. - Fez coming to XBLA in 2010 3 Jul 2009
With just the simple image you see above, developer Polytron announced that its dimensional-shifting platformer Fez would arrive on the Xbox Live Arcade platform at some point next year. Though we've seen a date of 2009 in a previous trailer, the teaser image is the best indication we've had so far in terms of a concrete platform for the game.
Though we can't say it's a huge surprise (we spotted an Xbox "A" button in the game back in March), it's nice to have it officially official.
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Fez coming to XBLA in 2010 originally appeared on Joystiq on Thu, 02 Jul 2009 19:05:00 EST. Please see our terms for use of feeds.
recent episodes of dropshock radio
DROPSHOCK COMMUNITY EPISODE SIXTEEN
November 17th, 2008DROPSHOCK COMMUNITY EPISODE FIFTEEN
September 21st, 2008DROPSHOCK COMMUNITY EPISODE FOURTEEN
September 2nd, 2008DROPSHOCK COMMUNITY EPISODE THIRTEEN
August 10th, 2008DROPSHOCK COMMUNITY EPISODE TWELVE
April 3rd, 2008DROPSHOCK COMMUNITY EPISODE ELEVEN
March 24th, 2008DROPSHOCK COMMUNITY EPISODE TEN
March 7th, 2008DROPSHOCK COMMUNITY EPISODE 9
February 29th, 2008DROPSHOCK COMMUNITY EPISODE 8
February 25th, 2008DROPSHOCK COMMUNITY EPISODE SEVEN
January 29th, 2008DROPSHOCK COMMUNITY EPISODE X
January 27th, 2008DROPSHOCK COMMUNITY EDITION FIVE
January 21st, 2008COMMUNITY EDITION EPISODE FOUR
November 15th, 2007COMMUNITY EDITION EPISODE THREE
November 2nd, 2007COMMUNITY EDITION EPISODE TWO
October 21st, 2007COMMUNITY EDITION EPISODE ONE
October 13th, 2007EPISODE FORTY: ENDGAME
September 26th, 2007EPISODE THIRTY NINE IS LISTLESS
August 27th, 2007EPISODE THIRTY EIGHT IS LIVING IN CLIP
July 23rd, 2007EPISODE THIRTY SEVEN IS ADDICTED
June 24th, 2007EPISODE THIRTY SIX IS X RATED
June 10th, 2007EPISODE THIRTY FIVE IS SMOKING TOO MUCH
May 31st, 2007EPISODE THIRTY FOUR KNOWS JACK
May 12th, 20071 Hour 21 minutes. 38MB.

News you can’t use, upcoming games for the 360, some discussion on what Microsft is doing right and getting wrong; Pricklist, WWDSD and some bashing of a video game internet show.
Sam rides again as cohost alongside Neurothustra, while they discusst the latest topics within the world of Xbox gaming.
EPISODE THIRTY THREE IS NAKED AT THE DOOR
April 8th, 20072 hours. 56MB.

Sam steps in to guest host with Neurothustra. News on the gaming front, including the new Clancy game and the Spring Dashboard update. An improved What Would DropShock Do? Plus an expose on the people behind all these “surveys” that assert the harmful nature of video games on the youth of today. Plus, Strats and the Pricklist.
EPISODE THIRTY TWO IS TAKING MEDS
March 26th, 2007EPISODE THIRTY ONE EATS ALL THE CHICKEN
February 19th, 20071.5 hours, 40MB
Romulocks guest co-hosts along with suicide X and Neurothustra to discuss Xbox colors, why you should never strike up a conversation with black folks about chicken, the benefits of cover fire in Gears of War and the longest ‘What Would DropShock Do’ segment in the history of the show.
EPISODE THIRTY IS IN THE BAG
January 31st, 200791 minutes, 42MB
Illness has kept us from broadcasting but we’re back! Opening with a lot of news, mostly regarding Gears of War and future DLC, plus some discussion about Bungie’s own introspective on Halo 2 - what it was and what it wasn’t. A review of “Lost Planet” and strats on the Gears Of War Torque Bow, as well as Host Advantage. Questions answered and Pricks revealed in What Would DropShock Do and the Pricklist, respectively. Plus, a little on the Zune, DRM and the Crackdown demo.
EPISODE TWENTY NINE DELIVERS COAL TO THE MUSLIMS
December 24th, 2006EPISODE TWENTY EIGHT IS OFFICIAL
December 11th, 200670 minutes 32MB
News on the 10 million 360s target, and Epic promises a pre-yuletide patch. What would DropShock Do? and the addition of a new game reviews segment. The Pricklist revelation of Pricks on Gears. So much good stuff we can’t even begin to summarize (or I just don’t fucking feel like it!)
EPISODE TWENTY SEVEN IS A SERIES OF TUBES
November 13th, 2006EPISODE TWENTY SIX EMERGES
November 5th, 200694 minutes, 44MB. A lot of excitement over the imminent release of Gears of War. Much more talk about the pre-order of Halo 3 in addition to new weapons, maps and vehicles. Plus, No wireless air-guitar for Guitar Hero II on the 360, Benefits of an Xbox Live Gold subscription over a Silver one (and why it’s deserved) and The Buger King wants to lodge a burger in your face. Pricklist and oodles more…
EPISODE TWENTY FIVE EATS THE VEGAN
October 24th, 20062 hours of madcap mayhem. The Halo 2 honeymoon is over as next-gen jitters get us antsy for Gears of War. We discuss our visit to EB Games for the After Hours event to promote Gears, and how eBay is the new black market for scumbag clerks who withold swag to turn a profit online. Plus, Lumines a la carte causes confusion as angry gamers fork up marketplace points and wonder “Where the fuck is my Madonna video?”
EPISODE TWENTY FOUR IS A YEAR IN THE MAKING
October 1st, 2006EPISODE TWENTY THREE OBSERVES THE HELMET
September 10th, 2006DropShock Episode 23 discusses (finally) some interesting Halo news on the book and new armor. Plus, the introduction of a new segment called “What Would DropShock Do” where the cast answers listener submitted questions about anything ranging from the game-related to the personal. And of course, The PrickList









